Global Entertainment and Media Market Research Report 2030
– A new ” Global Entertainment and Media Market Research
Report Forecast to 2030- “has been featured on Wise Guy Reports.
Entertainment
and media industry is widely diversified and has witnessed transformation in
terms of technology and applications in recent years. This transformation has
led to global entertainment and media enterprises to offer innovative content
and effective distribution models to stay ahead in the highly competitive
market. The key players in the market are constantly developing strategies to
combine high-quality content and distribute it to offer enhanced user
experience in terms of content discover
The industry
is significantly benefitted by digital tools and platforms facilitating
efficient production, distribution, and consumption of content revolutionizing
the market growth.
The global
entertainment and media market is expected to reach approximately USD 6,709.4
billion by 2030, registering a CAGR of 10.40% during the forecast period.
The market has
been divided into various segments based on type and application.
By type, the
market has been segmented into book & magazine, films and theatrical,
social media, music, animation, video games, outdoor advertising, radio and
broadcasting, amusement park/facilities, sports, toys, and art. The media and
entertainment industry is changing at a rapid pace due to the proliferation of
smart and connected devices such as smartphones, tablets, smart speakers,
gaming consoles, and smart TVs and increased adoption of the Internet. The
global entertainment and media market, by type, has been segmented into films
and theatrical, music, social media, animation, video games, sports, art,
amusement park/ facilities, radio & broadcasting, book & magazines, toys,
and outdoor advertising. The books and magazine segment dominated global
entertainment and media market in 2018 and is expected to grow at a CAGR of
5.51% during the forecast period of 2019–2030. However, the video games segment
is expected to be the fastest-growing at a CAGR of 14.95% during the forecast
period of 2019–2030
By
application, the market has been bifurcated as wired and wireless. Both wired
and wireless applications use channels for data transmission between
transmitters and receivers. The wired medium uses cables for transmission,
whereas the wireless medium uses frequency spectrum such as radio waves and
microwaves. Wired and wireless connectivity is used in devices such as
smartphones, tablets, PCs, televisions, and gaming consoles for media and
entertainment purposes. The wired segment dominated the global entertainment
and media market by application in 2018 and is estimated to grow at a CAGR of
9.56% during the forecast period of 2019–2030. However, the wireless segment is
expected to be the fastest-growing segment during the forecast period.
Key Players
The key
players of the Entertainment and Media Market include Baidu Inc. (China), News
Corporation (US), Advance Publications, Inc. (US), iHeartMedia, Inc. (US),
Discovery, Communication Inc. (US), Grupo Globo (Brazil), Warner Media, LLC
(US), Verizon Communications Inc. (US), Alphabet Inc. (US), Comcast Corporation
(US), Facebook, Inc. (US), Bertelsmann SE & Co. KGaA (Bertelsmann)
(Germany), Viacom, Inc. (US), CBS Corporation (US), and The Walt Disney Company
(US) among others.
Global
Entertainment and Media Market Analysis & Forecast, from 2018 to 2024
• To provide a
detailed analysis of the market structure along with a forecast of the various
segments and sub-segments of the global media and entertainment market
• To provide
insights into the factors affecting market growth
• To analyze
the entertainment and media market based on value chain and Porter's five force
analysis
• To provide
historical and forecast revenue of the market segments and sub-segments with
respect to four main geographies and their countries—North America, Europe,
Asia-Pacific, and the rest of the world
• To provide
country-level analysis of the market with respect to the current market size
and future perspective
• To provide
country-level analysis of the market for a segment on the basis of type,
end-user, and region
• To provide
strategic profiling of key players in the market, comprehensively analyzing
their core competencies, and drawing a competitive landscape for the market
• To track and
analyze competitive developments such as joint ventures, strategic alliances,
mergers and acquisitions, new product developments, and research and
developments in the media and entertainment market
Target
Audience
• Television
companies
• Managed
service providers and middleware companies
• Gaming
companies
• Advertising
and marketing
• Amusement
park
• Sports
companies
• Investors
Key Findings
• The global
entertainment and media market is expected to reach USD 6,709.4 billion by 2030
• By type, the
books & magazines segment dominated the market, generating the higher
revenue of USD 345.5 billion in 2018; it is projected to be the leading segment
in the future, registering a CAGR of 5.51% during the forecast period.
• By application,
the wired segment accounted for the largest market share with a market value of
1,327.7 billion in 2018 and is expected to grow at a CAGR of 9.59% during the
forecast period.
•
Geographically, North America has been projected to hold the largest market
share in the global media and entertainment market, followed by Europe.
Regional and
Country Analysis of Entertainment and Media MarketEntertainment and Media
MarketEstimation and Forecast
Geographically,
North America is dominating the global entertainment and media market due to
the presence of various key players in the region such as Comcast Corporation,
The Walt Disney Company, Google LLC, Facebook Inc., Warner Media LLC, Viacom
Inc., Time Inc., and others. The region is a global hub for media and
entertainment offerings that include film and television, music, social media,
sports, arts, theater, video games, and publishing. Furthermore, the American
Film Industry, also known as Hollywood, generates billions of dollars of
revenue every year which contributes to the market growth in this region. The
media and entertainment industry also generates revenue from strong news
broadcasting services offered by various enterprises in the US, Canada, and
Mexico. Consumers are widely adopting smartphones, smart devices such as
digital assistants, smart speakers, and internet for entertainment purpose.
However, Asia-Pacific is the fastest-growing market due the growth of
entertainment and media market in this region is the presence of major media
providers and large population in the countries such as India and China
demanding high-quality media content
The report on
the entertainment and media market also covers the following country-level
analysis:
• North
America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o France
o Italy
o Rest of
Europe
• Asia-Pacific
o China
o Japan
o South Korea
o India
o Rest of
Asia-Pacific
• Rest of the
World
o Middle East
& Africa
o Latin
America
FOR MORE DETAILS https://www.wiseguyreports.com/reports/4319288-global-entertainment-and-media-market-research-report-forecast-to-2030
About Us:
Wise Guy Reports is part of the Wise Guy
Research Consultants Pvt. Ltd. and offers premium progressive statistical
surveying, market research reports, analysis & forecast data for industries
and governments around the globe.
Contact
Us:
NORAH
TRENT
Ph:
+162-825-80070
(US)
Ph:
+44 203 500 2763 (UK)
Comments
Post a Comment